The Psionic Thief is one who excels in a very unique ability; stealing a being's own psychic life force from them. She can take a mere touch and turn it into a feast of psionic power. The ones who master this art are few and far between, but those that do can never be at loss for psionic energy.
Psions and psychic warriors are the obvious classes that well-suit this class, although an ex-monk with some psychic power could put the Psionic Thief's abilities to great use. As NPCs, Psionic Thieves are the mysterious cloaked figures in inns and taverns, or wandering warriors looking for a good duel.
Hit Die: d8
To qualify to become a Psionic Thief, a character must fulfill the following criteria.
Alignment: Any non-lawful
Base Attack Bonus: +5
Skills: Psicraft 8 ranks, Knowledge (psionics) 4 ranks
Feats: Improved Unarmed Strike, Psionic Feedback*, Psymbiot*
Power Points: 8+
The Psionic Thief's class skills (and the key ability for each skill) are Autohypnosis (Con) Concentration (Con), Knowledge (psionics) (Int), Psicraft (Wis), Remote View (Wis)
Skill Points at Each Level: 2 + Int modifier
All of the following are class features of the Psionic Thief prestige class.
Weapon and Armor Proficiency: Psionic Thieves gain no proficiency with any weapon or armor.
Power Points: Psionic Thieves gain power points per day as if they gained a level of their previous psionic class (psion or psychic warrior) when noted on the table below.
Powers Discovered: Psionic Thieves discover powers as if they gained a level of their previous psionic class (psion or psychic warrior) when noted on the table below. Psionic attack a defense modes are discovered as though the character were a psychic warrior of the same level as the prestige class (characters do not forget previously discovered attack and defense modes) when noted in the table below.
Improved Psymbiot: The range of the effect of the Psymbiot feat is doubled.
Draining Touch: A Psionic Thief can use her innate ability to suck the psionic power away from her opponents. To use this ability, the Psionic Thief must declare that she is using this attempt before the attack roll is made. Any being successfully hit by a draining touch must succeed a Will save (DC 10 + total number of psionic classes (including the Psionic Thief). If the victim succeeds its saving throw, nothing happens. If the victim fails, and has power points, 1d6 + Psionic Thief level power points are taken away from the beings power point total and added to the Psionic Thiefs total. If the victim does not have power points, then the being is stunned for 1d4+1 rounds. The number of power points changes to 1d8 + Psionic Thief level at 3rd level, and 1d10 + Psionic Thief level at 5th level.
Improved Psionic Feedback: The range of the effect of the Psionic Feedback feat is doubled.
LVL BAB Fort Ref Will Special Psionics
1 +1 +0 +0 +2 Improved Psymbiot, Draining Touch 1/day
2 +2 +0 +0 +3 +1 level of existing class
3 +3 +1 +1 +3 Improved Psionic Feedback, Draining Touch 2/day (1d10)
4 +4 +1 +1 +4 +1 level of existing class
5 +5 +2 +2 +4 Draining Touch 3/day (1d10