The Far'Edan, or The Manhunters to non-elves, are a deadly group. Feared by most non-Wild Elves, this savage group of assasins, rangers, fighters and rogues go to all lengths to exterminate all but the Wild Elves and other natural creatures from the forest.
They believe that the world has been corrupted by the humans and other races. They trust none but Wild Elves, and are edgy to say the least with non-Far'Edan.
The clan itself has no real leader. Many strong elves rule over a tribe of 2-5 families, and sometimes band together with other tribes to conquer especially large numbers of foes. They are a fearless bunch, and most fight to the death in any battle they fight in.
Children are brought up with battle training, and little of anything else. The Man Hunters believe that their job in life is to 'purify' the forest, and that is their goal in life.
Benifits
When a player would like to play a Far'Edan, he/she must first choose a race other than Elves. These are the benifits you gain when playing a Far'Edan:
+2 on Wilderness Lore and Track Checks with dealing with chosen race*
+1 to all attack rolls against chosen race.*
Penalties
These penalties are also implied:
-2 on all Charisma checks when dealing with non-Wild Elves
Must defend the home forest at all costs, no matter what the risk.
*These bonuses don't stack with the Ranger's Favored Enemy special ability